Libgls: a library for stereoscopic rendering with OpenGL
The libgls library allows stereoscopic rendering with OpenGL, without requiring hardware support for quad-buffered stereo.
Many stereoscopic display modes are supported, from anaglyph glasses to various types of 3D TVs and stereoscopic displays.
Libgls is available under the MIT/X11 license, which means it can be used both in free and proprietary software without problems.
Resources:
Requirements:
- GLEW MX
- GLUT (optional, only used for the example program)
Contact:
- Use our mailing list libgls-list
to contact us, for example with help requests, bug reports, feature requests, or general questions.
News:
- 2012-10-11: libgls-1.0.0 is released.
This is the first public version.
Most of the code comes from the Bino 3D video
player and thus is already known to work on a wide range of OpenGl
implementations. Nevertheless, if you find a problem, please let us know via
our mailing list.